AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in Lebanon Q2 2023
Explore the performance of the top 5 hybridcasual games on Android in Lebanon during Q2 2023, including their downloads, revenue, and active users trends.
In the second quarter of 2023, the hybridcasual gaming market in Lebanon showcased a variety of trends in downloads, revenue, and active user metrics for the top 5 games on the Android platform. Here's a closer look at how these games performed, according to Sensor Tower data.
Rush Royale: Tower Defense TD saw a notable fluctuation in its weekly revenue, peaking at around $104 in mid-May before stabilizing around $67-$92 towards the end of June. Downloads for this game remained fairly consistent, averaging between 1.4K and 1.8K per week. Active users showed a slight increase from 6.5K at the end of March to approximately 6.7K by the end of June.
Falcon Squad experienced a significant spike in weekly revenue, reaching $148 in late April. However, it saw a decrease, with revenue fluctuating between $24 and $98 in June. Downloads increased steadily, peaking at 1.2K in early June. The active user base also saw a rise, culminating in a high of 5.3K in early June before dropping to 1.9K by the end of the month.
SSSnaker demonstrated a strong upward trend in weekly revenue, particularly in early June, where it peaked at $165. Downloads, however, decreased over the quarter, from 511 in late March to just 72 by the end of June. Active users followed a similar trend, decreasing from 2.2K to 561 over the same period.
Stumble Guys had a relatively stable performance in terms of revenue, with weekly figures ranging from $18 to $59. Downloads saw a peak of 2.6K in late April but generally ranged between 1.3K and 2.1K throughout the quarter. The game maintained a robust active user base, starting at 16.6K in late March and ending at around 12.9K in June.
Mob Control showed consistent weekly revenue, mainly fluctuating between $6 and $39. Downloads spiked at 3.9K in late March but settled between 1.6K and 2.4K towards the end of the quarter. Active users displayed a stable trend, averaging around 8.2K to 10.5K weekly.
For more insights and detailed data on these games, visit Sensor Tower.